Des Gestes Augmentés

Posted: April 26th, 2018 | Author: A.D. | Filed under: ANTHROPOLOGIE — réflexions croisées sur un monde qui bouge, PERFORMANCE — théories et pratiques | No Comments »

Certains algorithmes permettent la prédiction et la transformation de pratiques de tous types (conduite automobile, traffic usager, achat en ligne). L’usage des technologie permet également d’observer l’évolution de pratiques sous forme de motifs (au sens de patterns : Bateson, 1983).
Tandis que les appareils mobiles intègrent aujourd’hui de puissantes capacités de détection de mouvement (accéléromètres, gyroscope, boussoles), de plus larges spectres d’utilisations que ceux proposés et programmés par l’industrie (Prévieux, 2006) pourraient être imaginés, conçus et mis en œuvre.

L’objectif des gestes augmentés est de repousser les limites de la réflexion actuelle sur la technologie informatique des objets connectés, des smartphones au ‘cloud computing’. Cela comprend l’expérimentation de divers types d’interactions homme-machine et la conception de nouveaux gestes et mouvements (Dubos et al., 2017).
Composé d’ateliers de recherche expérimentale, fondé sur une pratique trans-disciplinaire, le projet regroupe plusieurs partenaires dont : Hortense Kack, danseuse de la compagnie Little Heart Movement, Frédéric Bevilacqua, directeur de l’ISMM de l’IRCAM à Paris et Jan Schacher chercheur à la Haute Ecole des Arts de Zurich.

Lors de ma présentation au CRESSON, le 3 Mai prochain, je vais aborder deux notions : celle soundscape (Schafer, 1969) et celle de performance augmentée. Comment imaginer « jouer » des soundscapes à partir de la technologie mobile ? ou comment les dispositifs technologiques envisagés à l’échelle urbaine peuvent-ils donner accès à de nouveaux types d’espaces re-médiés (Schnell, 2013)
Pour ce qui est de la relation à l’anthropologie des techniques du corps (Mauss, 1934), il s’agit de chercher une manière de se jouer (Hamayon, 2012) de la technologie ; la génération de nouveaux gestes permettant de découvrir les dispositifs, à loeuvre dans larchitecture des corps et des espaces contemporains (Agamben, 2007).

Hortense Kack, Little Heart Movement, Des Gestes Augmentés - 2018 - Crédit photo : Emmanuel Valette

Hortense Kack, Little Heart Movement, Des Gestes Augmentés - 2018 Crédit photo : Emmanuel Valette

Soundfield - Jan Schacher & Anne Dubos - 2018

Gesture Design Workshop, CRI, IRCAM, ENSCI-Les Ateliers - 2016

Gesture Design Workshop, CRI, IRCAM, ENSCI-Les Ateliers - 2016


LEMO.N – Learning by Moving

Posted: April 12th, 2018 | Author: A.D. | Filed under: ANTHROPOLOGIE — réflexions croisées sur un monde qui bouge | No Comments »

Résumé

The goal of LEMO.N (learning by moving network) is to build shared interdisciplinary knowledge on body movement and its interaction with various technologies. From a series of workshops performed in collaboration with CRI, it will challenge the limits of the current thinking on gesture design and computer technology for smart objects.This knowledge will be gathered on the form of a website, and possible future resources, that will be useful for CRI researchers and students and to foster future collaborations and events (such as workshops, gamejams, lab-days, hackathons, etc). LEMO.N’s aim is to experiment with various types of human-machine interactions and to design new kinds of gestures for digital apparatus, from smartphones to cloud computing.

Background

While mobile devices now incorporate powerful motion detection capabilities (accelerometers, gyroscopes, compasses), a broader spectrum of uses than those proposed and programmed by tech-industries could be imagined, designed and implemented (Dubos et al., 2017).Since the past two years, I have been working on the question of gesture design and augmented gestures in a large networks (CRI / IRCAM / ENSCI-Les Ateliers / IIT Bombay / Maker’s Asylum Bombay).Shared methodologies for designing and sharing gestures are generally lacking, because this requires a transdisciplinary approach. To collect and assemble a database on learning by moving and gesture design will enable new models of thinking, teaching and researching. Hypothesis The anthropology of gesture and the analysis of body techniques provides us with a strong basis for conceiving augmented gestures. But how to generate new kinds of collective knowledge augmented by technology ? And how to generate new gestures, discover new fittings for smart devices ? My research question looks for a way to document research on learning by moving.

Methods

The aim of the LEMO.N project is to edit, label and implement resources in order to create an open repository of materials for interdisciplinary research.It will be articulated in 4 phases:1. Analyzing existing material gathered during recent workshops,2. Design indexes and mind maps,3. design a website for multimedia resources,4. Disseminate the gathered information through articles and workshops and lab-days. Impact LEMO.N will bring together people working in various disciplines and research activities. It will enhance the emerging scientific field on movement and computing. It will further expand it, linking it with various fields such as education, pedagogy, health care and wellbeing, as well as  human and social sciences.It will provide a common resource platform for researchers, designers, engineers and students who would need to develop projects on movements, such as gesture-based interactive systems.By focusing on possible differences in cultures and contexts, LEMO.N might affect the appropriation of shared gestural interaction paradigms. A website will document all the workshops, technologies, improvements, contributions and possibilities done in gesture design. Two publications are planned. New research and pedagogical projects will profit from these resources. This growing network will impact both: researchers and students in this new field.

Keywords

learning, transdisciplinarity, technology, innovation, education

LEMO.N on Youtube : https://www.youtube.com/playlist?list=PLFE1Wly_7OM__1EYaaPbD_-DDqTNh2w2l